In the year 2087, central governments have fallen. What remains are fragmented citystates struggling to hang on to law and order. In the world of In Too Deep, you play an agent trying to make the city safe. Sometimes, to clean up the streets, you have to get your hands dirty.
Cybernetic implants have given the criminal underworld a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll need to participate in crimes of escalating seriousness to get your hands on the critical evidence you need.
Commit crimes, but try to stay true to yourself. The wrong side of the law can be seductive. It will take everything you’ve got to avoid going In Too Deep.
Read the In Too Deep Overview here.